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Structure used to combine tags from different sources during effect execution
| Name | FTagContainerAggregator |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT ()
struct FTagContainerAggregator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayEffectTypes.h | |||
FTagContainerAggregator
(
FTagContainerAggregator&& Other |
GameplayEffectTypes.h | ||
FTagContainerAggregator
(
const FTagContainerAggregator& Other |
GameplayEffectTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedAggregator | FGameplayTagContainer | GameplayEffectTypes.h | ||
| CacheIsValid | bool | GameplayEffectTypes.h | ||
| CapturedActorTags | FGameplayTagContainer | GameplayEffectTypes.h | ||
| CapturedSpecTags | FGameplayTagContainer | GameplayEffectTypes.h | ||
| ScopedTags | FGameplayTagContainer | GameplayEffectTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns tags from the source or target actor | GameplayEffectTypes.h | ||
const FGameplayTagContainer & GetActorTags () |
GameplayEffectTypes.h | ||
const FGameplayTagContainer * GetAggregatedTags() |
Returns combination of spec and actor tags | GameplayEffectTypes.h | |
| Get tags that came from the effect spec | GameplayEffectTypes.h | ||
const FGameplayTagContainer & GetSpecTags () |
GameplayEffectTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTagContainerAggregator & operator=
(
FTagContainerAggregator&& Other |
GameplayEffectTypes.h | ||
FTagContainerAggregator & operator=
(
const FTagContainerAggregator& Other |
GameplayEffectTypes.h |