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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
Syntax
USTRUCT&40;&41;
struct FSetByCallerFloat
Remarks
Struct for holding SetBytCaller data
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | DataName | The Name the caller (code or blueprint) will use to set this magnitude by. | |
| FGameplayTag | DataTag |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FSetByCallerFloat& Other |
||
| bool | operator==
(
const FSetByCallerFloat& Other |
Equality/Inequality operators |