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API > API/Plugins > API/Plugins/GameplayAbilities
Struct for holding SetBytCaller data
| Name | FSetByCallerFloat |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
USTRUCT ()
struct FSetByCallerFloat
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetByCallerFloat() |
GameplayEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataName | FName | The Name the caller (code or blueprint) will use to set this magnitude by. | GameplayEffect.h |
|
| DataTag | FGameplayTag | GameplayEffect.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSetByCallerFloat& Other |
GameplayEffect.h | ||
bool operator==
(
const FSetByCallerFloat& Other |
Equality/Inequality operators | GameplayEffect.h |