Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FScopedPredictionWindow > API/Plugins/GameplayAbilities/FScopedPredictionWindow/__ctor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include | #include "GameplayPrediction.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp |
FScopedPredictionWindow
&40;
UAbilitySystemComponent &42; AbilitySystemComponent,
bool CanGenerateNewKey
&41;
Remarks
To be called in the callsite where the predictive code will take place. This generates a new PredictionKey and acts as a synchonization point between client and server for that key.