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FScopedGameplayCueSendContext Add this around code that sends multiple gameplay cues to allow grouping them into a smalkler number of cues for more efficient networking
| Name | FScopedGameplayCueSendContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h |
| Include Path | #include "GameplayCue_Types.h" |
Syntax
struct FScopedGameplayCueSendContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedGameplayCueSendContext() |
GameplayCue_Types.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedGameplayCueSendContext() |
GameplayCue_Types.h |