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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FScopedDiscardPredictions
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include | #include "GameplayPrediction.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp |
FScopedDiscardPredictions
(
UAbilitySystemComponent * AbilitySystemComponent,
EGasPredictionKeyResult HowToHandlePredictions
)
Remarks
Pass in the AbilitySystemComponent to discard predictions on. Optionally, if we want to do something other than just Drop the prediction events you can override that.