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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | FScopedCanActivateAbilityLogEnabler |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path | #include "Abilities/GameplayAbility.h" |
Syntax
struct FScopedCanActivateAbilityLogEnabler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedCanActivateAbilityLogEnabler() |
Abilities/GameplayAbility.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedCanActivateAbilityLogEnabler() |
Abilities/GameplayAbility.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| LogEnablerCounter | int32 | Abilities/GameplayAbility.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsLoggingEnabled() |
Abilities/GameplayAbility.h |