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API > API/Plugins > API/Plugins/GameplayAbilities
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| Name |
FScopedCanActivateAbilityLogEnabler |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include Path |
#include "Abilities/GameplayAbility.h" |
Syntax
struct FScopedCanActivateAbilityLogEnabler
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FScopedCanActivateAbilityLogEnabler()
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Abilities/GameplayAbility.h |
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Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FScopedCanActivateAbilityLogEnabler()
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Abilities/GameplayAbility.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| LogEnablerCounter |
int32 |
|
Abilities/GameplayAbility.h |
Functions
Public
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static bool IsLoggingEnabled()
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Abilities/GameplayAbility.h |
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