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API > API/Plugins > API/Plugins/GameplayAbilities
Used to stop us from removing abilities from an ability system component while we're iterating through the abilities
| Name | FScopedAbilityListLock |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
| Include Path | #include "GameplayAbilitySpec.h" |
Syntax
struct FScopedAbilityListLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedAbilityListLock
(
UAbilitySystemComponent& InContainer |
GameplayAbilitySpec.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedAbilityListLock() |
GameplayAbilitySpec.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbilitySystemComponent | UAbilitySystemComponent & | GameplayAbilitySpec.h |