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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
| Include | #include "AbilitySystemGlobals.h" |
Syntax
struct FScopeCurrentGameplayEffectBeingApplied
Remarks
Scope object that indicates when a gameplay effect is being applied
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScopeCurrentGameplayEffectBeingApplied
(
const FGameplayEffectSpec* Spec, |
Destructors
| Type | Name | Description | |
|---|---|---|---|