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Scope object that indicates when a gameplay effect is being applied
| Name | FScopeCurrentGameplayEffectBeingApplied |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
| Include Path | #include "AbilitySystemGlobals.h" |
Syntax
struct FScopeCurrentGameplayEffectBeingApplied
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopeCurrentGameplayEffectBeingApplied
(
const FGameplayEffectSpec* Spec, |
AbilitySystemGlobals.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopeCurrentGameplayEffectBeingApplied() |
AbilitySystemGlobals.h |