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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | FReplicatedPredictionKeyMap |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include Path | #include "GameplayPrediction.h" |
Syntax
USTRUCT ()
struct FReplicatedPredictionKeyMap : public FFastArraySerializer
Inheritance Hierarchy
- FFastArraySerializer → FReplicatedPredictionKeyMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReplicatedPredictionKeyMap() |
GameplayPrediction.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| KeyRingBufferSize | const int32 | GameplayPrediction.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PredictionKeys | TArray< FReplicatedPredictionKeyItem > | GameplayPrediction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDebugString() |
GameplayPrediction.h | ||
bool NetDeltaSerialize
(
FNetDeltaSerializeInfo& DeltaParms |
GameplayPrediction.h | ||
void ReplicatePredictionKey
(
FPredictionKey Key |
GameplayPrediction.h |