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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FReplicatedPredictionKeyItem > API/Plugins/GameplayAbilities/FReplicatedPredictionKeyItem/__ctor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include | #include "GameplayPrediction.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp |
FReplicatedPredictionKeyItem&40;&41;
Remarks
As we know that FReplicatedPredictionKeyItem is well behaved and does not leak outside of FReplicatedPredictionKeyMap we allow ReplicationID and ReplicationKey to be copied around to avoid issues when instantiating from archetype or CDO.