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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FReplicatedPredictionKeyItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| As we know that FReplicatedPredictionKeyItem is well behaved and does not leak outside of FReplicatedPredictionKeyMap we allow ReplicationID and ReplicationKey to be copied around to avoid issues when instantiating from archetype or CDO. | GameplayPrediction.h | ||
FReplicatedPredictionKeyItem
(
const FReplicatedPredictionKeyItem& Other |
GameplayPrediction.h | ||
| GameplayPrediction.h |
FReplicatedPredictionKeyItem()
Description
As we know that FReplicatedPredictionKeyItem is well behaved and does not leak outside of FReplicatedPredictionKeyMap we allow ReplicationID and ReplicationKey to be copied around to avoid issues when instantiating from archetype or CDO.
| Name | FReplicatedPredictionKeyItem |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include Path | #include "GameplayPrediction.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp |
FReplicatedPredictionKeyItem()
FReplicatedPredictionKeyItem(const FReplicatedPredictionKeyItem &)
| Name | FReplicatedPredictionKeyItem |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include Path | #include "GameplayPrediction.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp |
FReplicatedPredictionKeyItem
(
const FReplicatedPredictionKeyItem & Other
)
FReplicatedPredictionKeyItem(FReplicatedPredictionKeyItem &&)
| Name | FReplicatedPredictionKeyItem |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include Path | #include "GameplayPrediction.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayPrediction.cpp |
FReplicatedPredictionKeyItem
(
FReplicatedPredictionKeyItem && Other
)