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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FPredictionKeyDelegates
| |
|
| Name |
FDelegates |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include Path |
#include "GameplayPrediction.h" |
Syntax
struct FDelegates
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CaughtUpDelegates |
TArray< FPredictionKeyEvent > |
This delegate is called when replicated state has caught up with the prediction key. |
GameplayPrediction.h |
|
| RejectedDelegates |
TArray< FPredictionKeyEvent > |
This delegate is called if the prediction key is associated with an action that is explicitly rejected by the server. |
GameplayPrediction.h |
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