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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h |
| Include | #include "GameplayCue_Types.h" |
Syntax
USTRUCT&40;&41;
struct FPreallocationInfo
Remarks
Struct for pooling and preallocating gameplaycuenotify_actor classes. This data is per world and used to track what actors are available to recycle and which classes need to preallocate instances of those actors
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TSubclassOf< AGameplayCueNotify_Actor > > | ClassesNeedingPreallocation | List of classes that will be pooled | |
| FObjectKey | OwningWorldKey | World that owns this list | |
| TMap< TObjectPtr< UClass >, FGameplayCueNotifyActorArray > | PreallocatedInstances | Raw list of pooled instances. |