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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FPreallocationInfo
Syntax
UPROPERTY&40;Transient&41;
TMap< TObjectPtr< UClass >, FGameplayCueNotifyActorArray > PreallocatedInstances
Remarks
Raw list of pooled instances. This relies on NotifyGameplayCueActorEndPlay always being called when actor is destroyed