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Struct for pooling and preallocating gameplaycuenotify_actor classes. This data is per world and used to track what actors are available to recycle and which classes need to preallocate instances of those actors
| Name | FPreallocationInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h |
| Include Path | #include "GameplayCue_Types.h" |
Syntax
USTRUCT ()
struct FPreallocationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassesNeedingPreallocation | TArray< TSubclassOf< AGameplayCueNotify_Actor > > | List of classes that will be pooled | GameplayCue_Types.h |
|
| OwningWorldKey | FObjectKey | World that owns this list | GameplayCue_Types.h | |
| PreallocatedInstances | TMap< TObjectPtr< UClass >, FGameplayCueNotifyActorArray > | Raw list of pooled instances. | GameplayCue_Types.h |
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