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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
| Include | #include "AbilitySystemGlobals.h" |
Syntax
USTRUCT&40;&41;
struct FNetSerializeScriptStructCache
Remarks
Container for safely replicating script struct references (constrained to a specified parent struct)
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UScriptStruct > > | ScriptStructs |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitForType
(
UScriptStruct* InScriptStruct |
||
| bool | NetSerialize
(
FArchive& Ar, |
Serializes reference to given script struct (must be in the cache) |