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API > API/Plugins > API/Plugins/GameplayAbilities
Holds evaluated magnitude from a GameplayEffect modifier
| Name | FModifierSpec |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
USTRUCT ()
struct FModifierSpec
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModifierSpec() |
GameplayEffect.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EvaluatedMagnitude | float | In the event that the modifier spec requires custom magnitude calculations, this is the authoritative, last evaluated value of the magnitude | GameplayEffect.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetEvaluatedMagnitude() |
GameplayEffect.h |