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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FMinimalGameplayCueReplicationPr-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include | #include "GameplayCueInterface.h" |
void SetRequireNonOwningNetConnection
&40;
bool b
&41;
Remarks
If true, we will skip updating the Owner ASC if we replicate on a connection owned by the ASC