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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | FGameplayTagCountContainerNetSerializer |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Serialization/GameplayTagCountContainerNetSerializer.cpp |
| Include Path | #include "Serialization/GameplayTagCountContainerNetSerializer.cpp" |
Syntax
struct FGameplayTagCountContainerNetSerializer
Classes
| Name | Remarks |
|---|---|
| FNetSerializerRegistryDelegates |
Structs
| Name | Remarks |
|---|---|
| FQuantizedType |
Typedefs
| Name | Type | Remarks | Include Path | | --- | --- | --- | --- |Constants
| Name | Type | Remarks | Include Path | | --- | --- | --- | --- |Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CloneDynamicState
(
FNetSerializationContext&, |
|||
static void CollectNetReferences
(
FNetSerializationContext&, |
|||
static void Dequantize
(
FNetSerializationContext&, |
|||
static void Deserialize
(
FNetSerializationContext&, |
|||
static void DeserializeDelta
(
FNetSerializationContext&, |
|||
static void FreeDynamicState
(
FNetSerializationContext&, |
|||
static bool IsEqual
(
FNetSerializationContext&, |
|||
static void Quantize
(
FNetSerializationContext&, |
|||
static void Serialize
(
FNetSerializationContext&, |
|||
static void SerializeDelta
(
FNetSerializationContext&, |
|||
static bool Validate
(
FNetSerializationContext&, |