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API > API/Plugins > API/Plugins/GameplayAbilities
Handle to a event wrapper listening for gameplay tag change(s) via one of the BindEventWrapper
| Name | FGameplayTagChangedEventWrapperSpecHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
| Include Path | #include "AbilitySystemBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayTagChangedEventWrapperSpecHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AbilitySystemBlueprintLibrary.h | |||
| AbilitySystemBlueprintLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TSharedPtr< FGameplayTagChangedEventWrapperSpec > | Internal pointer to binding spec | AbilitySystemBlueprintLibrary.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FGameplayTagChangedEventWrapperSpecHandle const& Other |
AbilitySystemBlueprintLibrary.h | ||
bool operator==
(
FGameplayTagChangedEventWrapperSpecHandle const& Other |
AbilitySystemBlueprintLibrary.h |