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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayTagBlueprintPropertyMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EDataValidationResult IsDataValid
(
const UObject* ContainingAsset, |
GameplayEffectTypes.h | ||
EDataValidationResult IsDataValid
(
const UObject* ContainingAsset, |
This can optionally be called in the owner's IsDataValid() for data validation. | GameplayEffectTypes.h |
IsDataValid(const UObject *, TArray< FText > &)
| Name | IsDataValid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
EDataValidationResult IsDataValid
(
const UObject * ContainingAsset,
TArray < FText > & ValidationErrors
)
IsDataValid(const UObject *, class FDataValidationContext &)
Description
This can optionally be called in the owner's IsDataValid() for data validation.
| Name | IsDataValid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp |
EDataValidationResult IsDataValid
(
const UObject * ContainingAsset,
class FDataValidationContext & Context
) const