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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayModifierEvaluatedData > API/Plugins/GameplayAbilities/FGameplayModifierEvaluatedData/__ctor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
FGameplayModifierEvaluatedData
&40;
const FGameplayAttribute & InAttribute,
TEnumAsByte< EGameplayModOp::Type > InModOp,
float InMagnitude,
FActiveGameplayEffectHandle InHandle
&41;