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Struct representing evaluation channel settings for a gameplay modifier
| Name | FGameplayModEvaluationChannelSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT ()
struct FGameplayModEvaluationChannelSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayModEvaluationChannelSettings() |
Constructor | GameplayEffectTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ForceHideMetadataEnabledValue | const FString | GameplayEffectTypes.h | |
| ForceHideMetadataKey | const FName | Editor-only constants to aid in hiding evaluation channel settings when appropriate | GameplayEffectTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EGameplayModEvaluationChannel GetEvaluationChannel() |
Get the modifier evaluation channel to use | GameplayEffectTypes.h | |
void SetEvaluationChannel
(
EGameplayModEvaluationChannel NewChannel |
GameplayEffectTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGameplayModEvaluationChannelSettings& Other |
GameplayEffectTypes.h | ||
bool operator==
(
const FGameplayModEvaluationChannelSettings& Other |
GameplayEffectTypes.h |