Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT ()
struct FGameplayModEvaluationChannelSettings
Remarks
Struct representing evaluation channel settings for a gameplay modifier
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
EGameplayModEvaluationChannel | Channel | Channel the settings would prefer to use, if possible/valid |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Constructor |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
EGameplayModEvaluationChannel | Get the modifier evaluation channel to use | |
![]() |
void | SetEvaluationChannel
(
EGameplayModEvaluationChannel NewChannel |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator!=
(
const FGameplayModEvaluationChannelSettings& Other |
|
![]() ![]() |
bool | operator==
(
const FGameplayModEvaluationChannelSettings& Other |
Constants
Name | Description |
---|---|
ForceHideMetadataEnabledValue | |
ForceHideMetadataKey | Editor-only constants to aid in hiding evaluation channel settings when appropriate |