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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayModEvaluationChannelSet-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp |
EGameplayModEvaluationChannel GetEvaluationChannel&40;&41; const
Remarks
Get the modifier evaluation channel to use Either the channel directly specified within the settings, if valid, or Channel0 in the event of a game not using modifier channels or in the case of an invalid channel being specified within the settings