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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectVersion
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
bool Identical
&40;
const FGameplayEffectVersion &42; Other,
uint32 PortFlags
&41; const
Remarks
By always returning false here, we can disable delta serialization