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API > API/Plugins > API/Plugins/GameplayAbilities
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayEffectSpecHandle
Remarks
Allows blueprints to generate a GameplayEffectSpec once and then reference it by handle, to apply it multiple times/multiple targets.
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FGameplayEffectSpec > | Data | Internal pointer to effect spec |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FGameplayEffectSpecHandle
(
FGameplayEffectSpec* DataPtr |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Clear () |
|
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bool | IsValid () |
|
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bool | NetSerialize
(
FArchive& Ar, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
FGameplayEffectSpecHandle const& Other |
Comparison operator |
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bool | operator==
(
FGameplayEffectSpecHandle const& Other |
Comparison operator |