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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayEffectSpecHandle
Remarks
Allows blueprints to generate a GameplayEffectSpec once and then reference it by handle, to apply it multiple times/multiple targets.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FGameplayEffectSpec > | Data | Internal pointer to effect spec |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGameplayEffectSpecHandle
(
FGameplayEffectSpec* DataPtr |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Clear () |
||
| bool | IsValid () |
||
| bool | NetSerialize
(
FArchive& Ar, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
FGameplayEffectSpecHandle const& Other |
Comparison operator | |
| bool | operator==
(
FGameplayEffectSpecHandle const& Other |
Comparison operator |