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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
Syntax
USTRUCT&40;&41;
struct FGameplayEffectSpecForRPC
Remarks
This is a cut down version of the gameplay effect spec used for RPCs.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AbilityLevel | ||
| FGameplayTagContainer | AggregatedSourceTags | ||
| FGameplayTagContainer | AggregatedTargetTags | ||
| TObjectPtr< const UGameplayEffect > | Def | GameplayEfect definition. The static data that this spec points to. | |
| FGameplayEffectContextHandle | EffectContext | ||
| float | Level | ||
| TArray< FGameplayEffectModifiedAttribute > | ModifiedAttributes |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGameplayEffectSpecForRPC
(
const FGameplayEffectSpec& InSpec |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | |||
| FGameplayEffectContextHandle | GetContext () |
||
| float | GetLevel () |
||
| const FGameplayEffectModifiedAttribute * | GetModifiedAttribute
(
const FGameplayAttribute& Attribute |
||
| FString |