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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectSpec
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void MergeSetByCallerMagnitudes
&40;
const TMap< FGameplayTag, float > & Magnitudes
&41;
Remarks
Copies SetbuCallerMagnitudes, but only if magnitudes don't exist in our map (slower but preserves data)