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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectSpec
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include | #include "GameplayEffect.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void InitializeFromLinkedSpec
(
const UGameplayEffect * InDef,
const FGameplayEffectSpec & OriginalSpec
)
Remarks
Initialize the spec as a linked spec. The original spec's context is preserved except for the original GE asset tags, which are stripped out