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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectSpec
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include | #include "GameplayEffect.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool HasValidCapturedAttributes
(
const TArray < FGameplayEffectAttributeCaptureDefinition > & InCaptureDefsToCheck
) const
Remarks
Determines if the spec has capture specs with valid captures for all of the specified definitions. True if the container has valid capture attributes for all of the specified definitions, false if it does not
Parameters
Name | Description |
---|---|
InCaptureDefsToCheck | Capture definitions to check for |