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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectSpec
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetSetByCallerMagnitude
(
FName DataName, |
Returns the magnitude of a SetByCaller modifier. | GameplayEffect.h | |
float GetSetByCallerMagnitude
(
FGameplayTag DataTag, |
Returns the magnitude of a SetByCaller modifier. | GameplayEffect.h |
GetSetByCallerMagnitude(FName, bool, float)
Description
Returns the magnitude of a SetByCaller modifier. Will return 0.f and Warn if the magnitude has not been set.
| Name | GetSetByCallerMagnitude |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
float GetSetByCallerMagnitude
(
FName DataName,
bool WarnIfNotFound,
float DefaultIfNotFound
) const
GetSetByCallerMagnitude(FGameplayTag, bool, float)
Description
Returns the magnitude of a SetByCaller modifier. Will return 0.f and Warn if the magnitude has not been set.
| Name | GetSetByCallerMagnitude |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
float GetSetByCallerMagnitude
(
FGameplayTag DataTag,
bool WarnIfNotFound,
float DefaultIfNotFound
) const