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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectSpec
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetModifierMagnitude
(
int32 ModifierIdx |
Get the computed magnitude of the modifier on the spec with the specified index | GameplayEffect.h | |
float GetModifierMagnitude
(
int32 ModifierIdx, |
Get the computed magnitude of the modifier on the spec with the specified index | GameplayEffect.h |
GetModifierMagnitude(int32)
Description
Get the computed magnitude of the modifier on the spec with the specified index
| Name | GetModifierMagnitude |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
float GetModifierMagnitude
(
int32 ModifierIdx
) const
Computed magnitude
Parameters
| Name | Remarks |
|---|---|
| ModifierIdx | Modifier to get |
GetModifierMagnitude(int32, bool)
Description
Get the computed magnitude of the modifier on the spec with the specified index
| Name | GetModifierMagnitude |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
float GetModifierMagnitude
(
int32 ModifierIdx,
bool bFactorInStackCount
) const
Computed magnitude
Parameters
| Name | Remarks |
|---|---|
| ModifierIdx | Modifier to get |
| bFactorInStackCount | If true, the calculation will include the stack count |