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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectSpec
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGameplayEffectModifiedAttribute * GetModifiedAttribute
(
const FGameplayAttribute& Attribute |
Looks for an existing modified attribute struct, may return NULL | GameplayEffect.h | |
FGameplayEffectModifiedAttribute * GetModifiedAttribute
(
const FGameplayAttribute& Attribute |
GameplayEffect.h |
GetModifiedAttribute(const FGameplayAttribute &)
Description
Looks for an existing modified attribute struct, may return NULL
| Name | GetModifiedAttribute |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
const FGameplayEffectModifiedAttribute * GetModifiedAttribute
(
const FGameplayAttribute & Attribute
) const
GetModifiedAttribute(const FGameplayAttribute &)
| Name | GetModifiedAttribute |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
FGameplayEffectModifiedAttribute * GetModifiedAttribute
(
const FGameplayAttribute & Attribute
)