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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayEffectRemovalInfo
Remarks
Data struct for containing information pertinent to GameplayEffects as they are removed
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FActiveGameplayEffect * | ActiveEffect | The Effect being Removed | |
| bool | bPrematureRemoval | True when the gameplay effect's duration has not expired, meaning the gameplay effect is being forcefully removed. | |
| FGameplayEffectContextHandle | EffectContext | Actor this gameplay effect was targeting. | |
| int32 | StackCount | Number of Stacks this gameplay effect had before it was removed. |