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Data struct for containing information pertinent to GameplayEffects as they are removed
| Name | FGameplayEffectRemovalInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayEffectRemovalInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveEffect | const FActiveGameplayEffect * | The Effect being Removed | GameplayEffectTypes.h | |
| bPredictionRejected | bool | True when the effect is being removed due to prediction rejection | GameplayEffectTypes.h |
|
| bPrematureRemoval | bool | True when the gameplay effect's duration has not expired, meaning the gameplay effect is being forcefully removed. | GameplayEffectTypes.h |
|
| EffectContext | FGameplayEffectContextHandle | Actor this gameplay effect was targeting. | GameplayEffectTypes.h |
|
| StackCount | int32 | Number of Stacks this gameplay effect had before it was removed. | GameplayEffectTypes.h |
|