Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectQuery
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Matches
(
const FActiveGameplayEffect& Effect |
Returns true if Effect matches all specified criteria of this query, including CustomMatch delegates if bound. | GameplayEffect.h | |
bool Matches
(
const FGameplayEffectSpec& Effect |
Returns true if Effect matches all specified criteria of this query. | GameplayEffect.h |
Matches(const FActiveGameplayEffect &)
Description
Returns true if Effect matches all specified criteria of this query, including CustomMatch delegates if bound. Returns false otherwise.
| Name | Matches |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool Matches
(
const FActiveGameplayEffect & Effect
) const
Matches(const FGameplayEffectSpec &)
Description
Returns true if Effect matches all specified criteria of this query. This does NOT check FActiveGameplayEffectQueryCustomMatch since this is performed on the spec (possibly prior to applying). Note: it would be reasonable to support a custom delegate that operated on the FGameplayEffectSpec itself.
| Name | Matches |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool Matches
(
const FGameplayEffectSpec & Effect
) const