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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectModifierMagnitude
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool GetStaticMagnitudeIfPossible
&40;
float InLevel,
float & OutMagnitude,
const FString &42; ContextString
&41; const
Remarks
Returns the magnitude as it was entered in data. Only applies to ScalableFloat or any other type that can return data without context