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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectModifierMagnitude
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void GetAttributeCaptureDefinitions
&40;
TArray< FGameplayEffectAttributeCaptureDefinition > & OutCaptureDefs
&41; const
Remarks
Gather all of the attribute capture definitions necessary to compute the magnitude and place them into the provided array
Parameters
| Name | Description |
|---|---|
| OutCaptureDefs | [OUT] Array populated with necessary attribute capture definitions |