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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectModifierMagnitude
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool AttemptRecalculateMagnitudeFromDependentAggregatorChange
&40;
const FGameplayEffectSpec & InRelevantSpec,
float & OutCalculatedMagnitude,
const FAggregator &42; ChangedAggregator
&41; const
Remarks
Attempts to recalculate the magnitude given a changed aggregator. This will only recalculate if we are a modifier that is linked (non snapshot) to the given aggregator.