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API > API/Plugins > API/Plugins/GameplayAbilities
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include | #include "GameplayEffect.h" |
Syntax
USTRUCT ()
struct FGameplayEffectModifiedAttribute
Remarks
Saves list of modified attributes, to use for gameplay cues or later processing
Variables
Type | Name | Description | |
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FGameplayAttribute | Attribute | The attribute that has been modified |
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float | TotalMagnitude | Total magnitude applied to that attribute |
Constructors
Type | Name | Description | |
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