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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectExecutionDefiniti-
Syntax
UPROPERTY&40;EditDefaultsOnly, Category&61;Execution&41;
TArray< FConditionalGameplayEffect > ConditionalGameplayEffects
Remarks
Other Gameplay Effects that will be applied to the target of this execution if the execution is successful. Note if no execution class is selected, these will always apply.