Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectCustomExecutionPa-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructors. | GameplayEffectExecutionCalculation.h | ||
FGameplayEffectCustomExecutionParameters
(
FGameplayEffectSpec& InOwningSpec, |
GameplayEffectExecutionCalculation.h | ||
FGameplayEffectCustomExecutionParameters
(
FGameplayEffectSpec& InOwningSpec, |
GameplayEffectExecutionCalculation.h |
FGameplayEffectCustomExecutionParameters()
Description
Constructors.
| Name | FGameplayEffectCustomExecutionParameters |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
| Include Path | #include "GameplayEffectExecutionCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
FGameplayEffectCustomExecutionParameters()
FGameplayEffectCustomExecutionParameters(FGameplayEffectSpec &, const TArray< FGameplayEffectExecutionScopedModifierInfo > &, UAbilitySystemComponent *, const FGameplayTagContainer &, const FPredictionKey &)
| Name | FGameplayEffectCustomExecutionParameters |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
| Include Path | #include "GameplayEffectExecutionCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
FGameplayEffectCustomExecutionParameters
(
FGameplayEffectSpec & InOwningSpec,
const TArray < FGameplayEffectExecutionScopedModifierInfo > & InScopedMods,
UAbilitySystemComponent * InTargetAbilityComponent,
const FGameplayTagContainer & InPassedIntags,
const FPredictionKey & InPredictionKey
)
FGameplayEffectCustomExecutionParameters(FGameplayEffectSpec &, const TArray< FGameplayEffectExecutionScopedModifierInfo > &, UAbilitySystemComponent *, const FGameplayTagContainer &, const FPredictionKey &, const TArray< FActiveGameplayEffectHandle > &)
| Name | FGameplayEffectCustomExecutionParameters |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
| Include Path | #include "GameplayEffectExecutionCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
FGameplayEffectCustomExecutionParameters
(
FGameplayEffectSpec & InOwningSpec,
const TArray < FGameplayEffectExecutionScopedModifierInfo > & InScopedMods,
UAbilitySystemComponent * InTargetAbilityComponent,
const FGameplayTagContainer & InPassedIntags,
const FPredictionKey & InPredictionKey,
const TArray < FActiveGameplayEffectHandle > & InIgnoreHandles
)