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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectCustomExecutionPa-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
| Include | #include "GameplayEffectExecutionCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
FGameplayEffectSpec &42; GetOwningSpecForPreExecuteMod&40;&41; const
Remarks
Non const access. Be careful with this, especially when modifying a spec after attribute capture.