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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectCustomExecutionPa- > API/Plugins/GameplayAbilities/FGameplayEffectCustomExecutionPa-/AttemptGetCaptur-
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
Include | #include "GameplayEffectExecutionCalculation.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
bool AttemptGetCapturedAttributeAggregatorSnapshot
(
const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
OUTFAggregator & OutSnapshottedAggregator
) const
Remarks
Attempts to populate the specified aggregator with a snapshot of a backing captured aggregator. Can fail if the gameplay spec doesn't have a valid capture for the attribute. True if the aggregator was successfully snapshotted, false if it was not
Parameters
Name | Description |
---|---|
InCaptureDef | Attribute definition to attempt to snapshot |
OutSnapshottedAggregator | [OUT] Snapshotted aggregator, if possible |