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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectCustomExecutionPa-
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
Include | #include "GameplayEffectExecutionCalculation.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
bool AttemptCalculateCapturedAttributeMagnitude
(
const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
const FAggregatorEvaluateParameters & InEvalParams,
OUT float & OutMagnitude
) const
Remarks
Attempts to calculate the magnitude of a captured attribute given the specified parameters. Can fail if the gameplay spec doesn't have a valid capture for the attribute. True if the magnitude was successfully calculated, false if it was not
Parameters
Name | Description |
---|---|
InCaptureDef | Attribute definition to attempt to calculate the magnitude of |
InEvalParams | Parameters to evaluate the attribute under |
OutMagnitude | [OUT] Computed magnitude |