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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectCustomExecutionOu-
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
Include | #include "GameplayEffectExecutionCalculation.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
void MarkStackCountHandledManually()
Remarks
Mark that the execution has manually handled the stack count and the GE system should not attempt to automatically act upon it for emitted modifiers